Featured articles represent some of the best content on the English Wikipedia.
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Super Mario World, known in Japan as Super Mario World: Super Mario Bros. 4, is a 1990 platform game developed by Nintendo EAD and published by Nintendo for the Super Nintendo Entertainment System (SNES). The player controls Mario on his quest to save Princess Peach and Dinosaur Land from the series' antagonist Bowser and the Koopalings. The gameplay is similar to that of earlier Super Mario games; players control Mario through a series of levels in which the goal is to reach the goalpost at the end. Super Mario World introduces Yoshi, a ridable dinosaur who can eat enemies and spit some of them out as projectiles.
Nintendo Entertainment Analysis & Development developed the game, led by director Takashi Tezuka and producer and series creator Shigeru Miyamoto. It is the first Mario game for the SNES and was designed to make the most of the console's technical features. The development team had more freedom compared to the series installments for the Nintendo Entertainment System (NES). Yoshi was conceptualised during the development of the NES games but was not used until Super Mario World due to hardware limitations.
Drowned God is based on a forged manuscript written by Harry Horse in 1983, purported to have been written by 19th-century poet Richard Henry Horne, who shares Horse's birth name. After facing legal trouble and fines when he attempted to sell the text, Horse shelved it until playing Myst and The 7th Guest in the mid-1990s, whereupon he decided a first-person adventure game would be the best way to tell the manuscript's story.
Producer Algy Williams hired a team of multimedia artists and programmers to help Horse develop Drowned God. Upon its release, the game sold well, but it quickly faded in popularity due to bugs and a lack of patches. Drowned God's concept and visuals were widely praised, while its gameplay, audio, and puzzles received more varied responses. A planned sequel never came to fruition. The game was re-released on the Epic Games Store in 2024 by the original team along with Next Path Media. (Full article...)
Grim Fandango is set in the Land of the Dead and the retro-futuristic version of the 1950s, through which recently departed souls, represented as calaca-like figures, travel before they reach their final destination. The story follows travel agent Manuel "Manny" Calavera as he attempts to save new arrival Mercedes "Meche" Colomar, a virtuous soul, on her journey. The game combines elements of the Aztec afterlife with film noir style, with influences including The Maltese Falcon, On the Waterfront and Casablanca.
Grim Fandango received praise for its art design and direction. It was selected for several awards and is often listed as one of the greatest video games of all time. However, it was a commercial failure and contributed towards LucasArts' decision to end adventure game development and the decline of the adventure game genre. (Full article...)
Square Pictures rendered the film using some of the most advanced processing capabilities available at the time. A render farm of 960 workstations was tasked with rendering each of the film's 141,964 frames. It took a staff of 200 about four years to complete The Spirits Within. Square intended to make the character of Aki Ross into the world's first photorealistic computer-animated actress, with plans for appearances in multiple films in different roles.
The Spirits Within premiered in Los Angeles on July 2, 2001, and was theatrically released in the United States on July 11. It received mixed reviews, but was widely praised for its characters' realism. Due to rising costs, the film greatly exceeded its original budget toward the end of production, reaching a final cost of $137 million (equivalent to $221 million in 2024); it grossed only $85.1 million at the box office. The film has been called a box-office bomb and is blamed for the demise of Square Pictures. (Full article...)
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Spacewar! on a PDP-1
Spacewar! is a space combatvideo game developed in 1962 by Steve Russell in collaboration with Martin Graetz, Wayne Wiitanen, Bob Saunders, Steve Piner, and others. It was written for the newly installed DECPDP-1minicomputer at the Massachusetts Institute of Technology. After its initial creation, Spacewar! was expanded further by other students and employees of universities in the area, including Dan Edwards and Peter Samson. It was also spread to many of the few dozen installations of the PDP-1 computer, making Spacewar! the first known video game to be played at multiple computer installations.
The game features two spaceships, "the needle" and "the wedge", engaged in a dogfight while maneuvering in the gravity well of a star. Both ships are controlled by human players. Each ship has limited weaponry and fuel for maneuvering, and the ships remain in motion even when the player is not accelerating. Flying near the star to provide a gravity assist was a common tactic. Ships are destroyed when they collide with a torpedo, the star, or each other. At any time, the player can engage a hyperspace feature to move to a new and random location on the screen, though in some versions each use has an increasing chance of destroying the ship instead. The game was initially controlled with switches on the PDP-1, though Bob Saunders built an early gamepad to reduce the difficulty and awkwardness of controlling the game.
Sinistar: Unleashed is a 1999 action space shooter video game for Microsoft Windows. It was designed by Marc Michalik and Walter Wright and developed at GameFX, a small studio composed of former members of Looking Glass Studios. Originally titled Out of the Void, development of the project began in 1997 and had no relationship with the Sinistar franchise. After licensing the franchise from Midway Games that year, GameFX shifted the focus of the game and developed it as a sequel to the original Sinistar, which was released by Williams in 1982.
Like the previous installment, Sinistar: Unleashed focuses on the destruction of the Sinistar, a large bio-mechanical machine, powered by machines called the Sporg. To achieve this goal, the player has a variety of starships, power-ups and weapons. Unlike its predecessor, the game has full three-dimensional graphics and a wider control scheme. Sinistar: Unleashed features 29 levels, five of which are hidden; each level has a Sinistar.
Sinistar: Unleashed received mixed reception when released. Critics lauded its audacity, as well as the addition of new features into the game. Several journalists felt that GameFX captured all the elements that represented a Sinistar game and stayed true to the franchise by feeling familiar to fans of the original game. However, critics faulted the boss designs and the repetitiveness of the gameplay. (Full article...)
For the next game in the Halo trilogy, O'Donnell added new themes as well as bringing back and expanding old ones, some of which had never been recorded with a full orchestra before. The score made extensive use of the piano, an instrument which O'Donnell used frequently for composition but that had not been featured in previous Halo music. In addition to scoring the game, the music was used for promotional advertisements and trailers preceding Halo 3's release. The game's score and its soundtrack were generally well received. The soundtrack reached the Billboard 200 chart, and also broke the top twenty best-selling soundtracks and independent albums listings. The score was nominated for X-Play's "Best of 2007" awards, under best original soundtrack. (Full article...)
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The Sega CD, known as Mega-CD in most regions outside North America and Brazil, is a CD-ROM accessory and format for the Sega Genesis produced by Sega as part of the fourth generation of video game consoles. Originally released in November 1991, it came to North America in late 1992, and the rest of the world in 1993. The Sega CD plays CD-based games and adds hardware functionality such as a faster CPU and a custom graphics chip for enhanced sprite scaling and rotation. It can also play audio CDs and CD+G discs.
Sega sought to match the capabilities of the competing PC Engine CD-ROM² System, and partnered with JVC to design the Sega CD. Sega refused to consult with their American division until the project was complete, fearful of leaks. The Sega CD was redesigned several times by Sega and was also licensed to third parties, including Pioneer and Aiwa who released home audio products with Sega CD gaming capability. The main benefit of CD technology at the time was greater storage; CDs offered approximately 160 times more space than Genesis/Mega Drive cartridges. This benefit manifested as full-motion video (FMV) games such as the controversialNight Trap.
The Sega CD game library features acclaimed games such as Sonic CD, Lunar: The Silver Star, Lunar: Eternal Blue, Popful Mail, and Snatcher, but also many Genesis ports and poorly received FMV games. Only 2.24 million Sega CD units were sold, after which Sega discontinued it to focus on the Sega Saturn. Retrospective reception has been mixed, with praise for some games and functions, but criticism for its lack of deep games and its high price. Sega's poor support for the Sega CD has been criticized as the beginning of the devaluation of its brand. (Full article...)
Monaco: What's Yours Is Mine is a 2013 stealth video game developed by Pocketwatch Games in which players, alone or cooperatively, perform heists and robberies. Players choose from eight characters, each of whom has a unique and beneficial skill, such as the ability to change appearance or tunnel through walls. Monaco's single-player story is told in four acts from perspectives of different characters. The cooperative mode lets up to four players play together in different locations.
Lead developer Andy Schatz began developing Monaco while working for TKO Software. He later founded his independent company Pocketwatch, where he continued development and planned to release it as an Xbox Live Indie Game. While looking for playtesters, Schatz met Andy Nguyen, who became a level designer, producer, and promoter for Monaco. Pocketwatch Games released the game in 2013 for Windows, OS X, and Linux. Majesco Entertainment handled its Xbox 360 release after Microsoft Game Studios twice rejected the game. A Nintendo Switch version, Monaco: Complete Edition, was released in 2019 by Humble Games.
Monaco received positive reviews and won two awards at the 2010 Independent Games Festival. Critics praised its cooperative modes but considered its single-player gameplay inferior for lacking content. Frequently compared to heist films, reviewers praised Monaco's art style and how its minimalist design suited its gameplay. Austin Wintory's soundtrack also received praise. Pocketwatch announced a sequel, Monaco 2, in March 2022. (Full article...)
Chung began developing Flotilla immediately after the closure of Pandemic Studios, where he had worked as a designer. The new game used assets imported from Chung's early space combat prototype, Space Piñata. Flotilla incorporates several pieces of classical music in its score, such as Chopin's "Raindrop" prelude. It received mixed reviews from video game media outlets, scoring 72 out of 100 on review aggregate website Metacritic, and was included in Mike Rose's book 250 Indie Games You Must Play. (Full article...)
Toriyama first achieved mainstream recognition for creating the manga series Dr. Slump, for which he earned the 1981 Shogakukan Manga Award for best shōnen/shōjo. Dr. Slump went on to sell over 35 million copies in Japan. It was adapted into an anime, with a second series created in 1997, 13 years after the manga ended. (Full article...)
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Daigo Umehara in 2018
Daigo Umehara (Japanese: 梅原 大吾, Hepburn: Umehara Daigo, born 19 May 1981) is a Japanese esports player and author who competes competitively at fightingvideo games. He specializes in 2D arcade fighting games, mainly those released by Capcom. Known as "Daigo" or "The Beast" in the West and "Umehara" (ウメハラ, written in katakana instead of kanji) or "Ume" in Japan, Daigo is one of the world's most famous Street Fighter players and is often considered its greatest. His longevity is seen as an incredibly rare thing in the world of competitive video games. He currently holds a world record of "the most successful player in major tournaments of Street Fighter" in the Guinness World Records and is a six time Evo Championship Series winner.
Before properly being called a pro gamer from signing a sponsorship deal with Mad Catz, Japanese media usually referred to Daigo as "the god of 2D fighting games" (2D格闘ゲームの神, 2D Kakutō Gēmu no Kami). (Full article...)
In 2012, Sarkeesian was targeted by an online harassment campaign following her launch of a Kickstarter project to fund the Tropes vs. Women in Video Games series. The threats and harassment generated widespread media attention, and resulted in the project far exceeding its funding goal. The media coverage placed Sarkeesian at the center of discussions about misogyny in video game culture and online harassment. She has spoken to TEDxWomen, XOXO Festival, and the United Nations' Broadband Working Group on Gender, and appeared on The Colbert Report discussing her experiences of harassment and the challenge of attempting to improve gender inclusivity in gaming culture and the media. (Full article...)
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Kojima at SXSW 2025
Hideo Kojima (小島 秀夫, Kojima Hideo, born August 24, 1963) is a Japanese video game designer. Regarded as one of the first auteurs of video games, he developed a strong passion for film and literature during his childhood and adolescence, which in turn has had a significant influence on his games. In 1986, Kojima joined Konami, for which he directed, designed and wrote Metal Gear (1987) for the MSX2, the game that laid the foundations for the stealth genre and the Metal Gear franchise, his best known and most acclaimed work. At Konami, he also produced the Zone of the Enders series, as well as designing and writing Snatcher (1988) and Policenauts (1994), graphic adventure games regarded for their cinematic presentation.
Kojima founded Kojima Productions within Konami in 2005, and he was appointed vice president of Konami Digital Entertainment in 2011. Following his departure from Konami in 2015, he refounded Kojima Productions as an independent studio; his first game outside Konami, Death Stranding, was released in 2019. (Full article...)
Satoru Iwata (Japanese: 岩田 聡, Hepburn: Iwata Satoru, December6, 1959 – July11, 2015) was a Japanese businessman, video game programmer, video game designer, and producer. He was the fourth president and chief executive officer (CEO) of Nintendo from 2002 until his death in 2015. Iwata was a major contributor in broadening the appeal of video games by focusing on novel and entertaining games rather than top-of-the-line hardware.
Born in Sapporo, Iwata expressed interest in video games from an early age and created his first simple game while in high school. He majored in computer science at the Tokyo Institute of Technology. In 1980, he joined the game developer HAL Laboratory while attending the university. At HAL, he worked as a programmer and closely collaborated with Nintendo, producing his first commercial game in 1983. Games to which he contributed include EarthBound and many games in the Kirby series. Following a downturn and near-bankruptcy, Iwata became the president of HAL in 1993 at the insistence of Nintendo president Hiroshi Yamauchi and brought financial stability. In the following years, he worked in the development of the Pokémon and Super Smash Bros. series. Iwata joined Nintendo as the head of its corporate planning division in 2000. (Full article...)
In 2009, he was chosen by IGN as one of the top 100 game creators of all time. (Full article...)
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Jun Maeda (麻枝 准, Maeda Jun, born January 3, 1975) is a Japanese writer and composer. He is a co-founder of the visual novel brand Key under Visual Arts. He is considered a pioneer of nakige visual novels, and has mainly contributed as a scenario writer, lyricist, and musical composer for the games the company produces.
After graduating with a degree in psychology from Chukyo University, Maeda contributed to the scripts and scores of games released under the Tactics brand of Nexton: Moon and One: Kagayaku Kisetsu e. He has contributed both to writing music and scripts to most games released under the Key brand, notably writing the majority of Air and Clannad. He also served as a screenwriter and composer for several anime series produced by P.A. Works, such as Angel Beats! and Charlotte. (Full article...)
William James Mitchell Jr. (born July 16, 1965) is an American video game player. Throughout the 1980s and 1990s, he claimed he had achieved numerous records on classic video games. He was previously recognized by Twin Galaxies as the holder of several of these records before disputes over their legitimacy beginning in 2018. Mitchell has also appeared in several documentaries on competitive gaming and retrogaming.
Nolan Kay Bushnell (born February 5, 1943) is an American businessman and electrical engineer. He established Atari, Inc. and the Chuck E. Cheese's Pizza Time Theatre chain. He has been inducted into the Video Game Hall of Fame and the Consumer Electronics Association Hall of Fame, received the BAFTA Fellowship and the Nations Restaurant News "Innovator of the Year" award, and was named one of Newsweek's "50 Men Who Changed America". He has started more than 20 companies and is one of the founding fathers of the video game industry. He is on the board of Anti-Aging Games. In 2012, he founded an educational software company called Brainrush, that is using video game technology in educational software.
He is credited with Bushnell's Law, an aphorism about games that are "easy to learn and difficult to master" being rewarding. (Full article...)
Following disputes with Carmack, Romero was fired from id in 1996. He co-founded a new studio, Ion Storm, and directed the FPS Daikatana (2000), which was a critical and commercial failure. Romero departed Ion Storm in 2001. In July 2001, he and another former id employee, Tom Hall, founded Monkeystone Games to develop games for mobile devices. (Full article...)
Charles Andre Martinet (born September 17, 1955) is an American actor. He is best known for voicing Mario in the Super Mario franchise, portraying him from 1991 to 2023. He also voiced other characters in the series such as Luigi, Wario, Waluigi, and the baby equivalents of Mario and Luigi, prior to stepping down as voice actor to become an official brand ambassador for the series.
Nobuo Uematsu (植松 伸夫, Uematsu Nobuo, born March 21, 1959) is a Japanese composer and keyboardist best known for his contributions to the Final Fantasy video game series by Square Enix. A self-taught musician, he began playing the piano at the age of twelve, with English singer-songwriter Elton John as one of his biggest influences in pursuing a musical career.
Uematsu joined Square in 1986, where he first met Final Fantasy creator Hironobu Sakaguchi. The two later worked together on many games at the company, most notably in the Final Fantasy series. After nearly two decades with Square, Uematsu left in 2004 to create his own production company and music label, Dog Ear Records. He has since composed music as a freelancer for other games, including ones developed by Square Enix and Sakaguchi's studio Mistwalker. (Full article...)
Hiroshi Yamauchi (山内溥, Yamauchi Hiroshi, 7 November 1927 – 19 September 2013) was a Japanese businessman and the third president of Nintendo, joining the company on 25 April 1949 until stepping down on 24 May 2002, being succeeded by Satoru Iwata. During his 53-year tenure, Yamauchi transformed Nintendo from a hanafuda card-making company that had been active solely in Japan into a multibillion-dollar video game publisher and global conglomerate. He was the great-grandson of Fusajiro Yamauchi, Nintendo's first president and founder. Hiroshi Yamauchi owned the Seattle Mariners baseball team from 1992 until his death.
In April 2013, Forbes estimated Yamauchi's net worth at $2.1 billion; he was the 13th richest person in Japan and the 491st richest in the world. In 2008, Yamauchi was Japan's wealthiest person with a fortune at that time estimated at $7.8 billion. At the time of his death, Yamauchi was the largest shareholder at Nintendo. (Full article...)
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Rolfe in character as the Nerd in 2021
James D. Rolfe (born July 10, 1980) is an American YouTuber, filmmaker, and actor. He is best known for creating and starring in the comedic retrogaming web series Angry Video Game Nerd (2004–present). His spin-off projects include reviews of retro films, television series, and board games. He is considered a pioneer of internet gaming videos, and is noted for his widespread influence on YouTube content after the series premiered on the site in 2006.
Rolfe began creating homemade video productions in the late 1980s, having filmed more than 270 video productions by 2004. Among these were the first Angry Video Game Nerd episodes (originally known as Bad NES Games, and later Angry Nintendo Nerd), which were released on his Cinemassacre website in 2004. Two years later, he gained mainstream attention when the series went viral after being published to YouTube. Following its success, Rolfe released a feature-length film based on the series in 2014, which received mixed critical reception. (Full article...)
Hironobu Sakaguchi (坂口 博信, Sakaguchi Hironobu, born November 25, 1962) is a Japanese game designer, director, producer, and writer. Originally working for Square (later Square Enix) from 1983 to 2003, he departed the company and founded independent studio Mistwalker in 2004. He is known as the creator of the Final Fantasy franchise, in addition to other titles during his time at Square. At Mistwalker, he is known for creating the Blue Dragon and Terra Battle series among several standalone titles, moving away from home consoles and creating titles for mobile platforms.
Originally intending to become a musician, he briefly studied electronics and programming, joining Square as a part-time employee, then later a full-time employee when Square became an independent company in 1986. He led the development of several titles before helping to create the original Final Fantasy, which proved highly successful and cemented his status within the company. Following the financial failure of Final Fantasy: The Spirits Within, his debut as a film director, Sakaguchi withdrew from Square's management and eventually resigned in 2003. He continued his game career through Mistwalker, first co-developing projects through external partners and then smaller in-studio mobile projects. (Full article...)
Sierra was acquired by CUC International in 1996, leading to layoffs and management changes. Williams took a brief sabbatical, and returned to the company in a game design role, but grew increasingly frustrated with CUC's creative and business decisions. After the release of King's Quest: Mask of Eternity in 1998, she left the game industry in 1999 and focused her retirement on traveling and writing historical fiction. In 2021 she released her historical novel, Farewell to Tara. Soon after, she returned to game development with the 3D remake of the classic adventure game Colossal Cave Adventure, released in January 2023 as Colossal Cave. (Full article...)
After working at Capcom for thirteen years, he left the company to form his own studio, Whoopee Camp. His latest game was Ghosts 'n Goblins Resurrection for former employer Capcom. He is notorious for making his titles difficult for the average video game player and strict personality among peers. IGN listed Fujiwara at number 13 in its "Top 100 Game Creators of All Time" list. (Full article...)
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Nolan North (born October 31, 1970) is an American actor best known for his voice acting roles.